Well, I spent a good hour and a half tonight editing lenny down to about a minute and making the best of the footage we shot last week. Luckily no-one had touched it since, so I got to navigate my way around FCP a little more and work some of that post- magic again... I've gotta say, every time I get into post I'm reminded of why I chose this major. That sense of achievement that washes over you once you've effectively created something somehow makes the rest of the bollocksing around worth sticking out (hey, you've gotta get your rocks off somewhere).
Impressively, the sound was probably the best aspect of the entire exercise - and given that it was my first time being technically responsible for that on shoot, I was pretty stoked. Unfortunately you can see the boom in one of the shot sequences, and on the whole the shots themselves are fairly bland (dir/DOP didn't heed my advice on getting in some angled close-ups, which would have made a huge difference, visually).
Thus I pretty much did what I could for visual continuity - there are some very complex movements of Lenny's that I worked hard to match up, i.e. when she crosses her legs after sitting down, and when she gets up to make a getaway from Ms Sargeant... little things, but important things nonetheless. It's amazing just how much of a difference trimming one frame here and there can make when you're attempting to convey a simple narrative. I wish we'd have organised some time out of class to film it so that it wouldn't have become such a rush job - but that's the nature of the beast at this stage and I can only hope this makes us more determined to be thorough when it comes to filming Potato Cakes. Cause we'll be inconveniencing a hell of a lot more people next time round if we don't get it right. meh.
Interesting (& elongated) lecture on lighting this morning - we learnt of key/fill/hard/soft lights, when to use them and how practical they are. Also, they tried to play us a bit of The Sweet Smell of Success, but the dialogue came up in German, much to everyone's amusement. But why do we light? 'To achieve temporal continuity' (visual, spatial). I'm going to watch Chopper now, so will update later or possibly tomorrow with reference to what we discussed.