Showing posts with label characterisation. Show all posts
Showing posts with label characterisation. Show all posts

Thursday, May 3, 2007

chop chop - and a smorgasboard of fresh ideas



Well, I probably couldn't have picked a better flick to apply the principles of yesterday's lecture to. Chopper makes some of the best and most deliberate use of lighting I've seen in a film since Gattaca (at least as far as modern films go), and has brought a lot to the table for our group to work with as far as organising our set for Potato Cakes is concerned.

The first half-hour or so of the film is shot within a prison set, so as you can imagine, there are plenty of tungsten lights and filters used to create a shady, gungey atmos that gives the viewer a sense of unease. The key lighting used is minimal, because the white walls refract most of it back into the space and onto the characters. During the more climactic moments, i.e. stabbings and brawls, the lighting has a tendency to become harsher, signifying an elevation in mood and adrenaline, similar to what the main characters are experiencing. Shadows, however, seem to follow Chopper wherever he goes - and with good reason. His jeckyll-and-hyde criminal persona plays out not only through the plot but via the careful use of mise-en-scene. Below, pictured with his girlfriend 'Tanya', you can see the way lighting has been manipulated to always keep some part of his face out of view:



This either suggests that he is constantly hiding something, or there is some dark part of his personality that cannot be revealed. Perhaps both. Throughout the film, there are several scenes filmed in the dark that seem to add to the overall insidious feel of the piece. However, some of the artier non-plot events or sequences that operate inside Chopper's mind employ some very contrasting lighting techniques - bright, cabaret-style lighting, blinding bulbs, in-your-face sort of stuff to jar ones own consciousness. I wish I could get some of my own stills happening so ya'll could see what I'm talking about. Bana's performance is flawless, and it's well worth a look for those who are keen on indulging in a hearty slice of Aussie gangster culture. Pretty gory in parts, but worth watching for its technical innovation.

Back to Potato Cakes - we've decided we want to make this more of a 'dark' comedic take on dysfunctional Australian family culture, so a lot of our cinematography will be relying upon similar lighting set-ups. To begin with, we're also filming at night, which means the fine line between dull mood lighting and being too dark is something we'll have to be constantly mindful of. We don't want to cross over into the abyss of shooting poor quality footage when in reality the flick of a switch and some careful angles could have added ten thousand times more meaning to a scene... Need to discuss this one with the guys, but I'm going to suggest that we have at least one red head spare in case we run into the problem of 'dead space'. Tbe last thing we want is poorly lit shots that offer nothing in the way of subliminal fodder... I guess that's where my role as Production Designer becomes important, because I can afford to take note of this stuff while the others do the more 'hands on' kinds of roles. Hmm.

Going to go and work on some character stuff now. Fingers crossed Jen gets back to me with some actor profiles to trawl through.

Thursday, March 29, 2007

time's a tickin'

So our scripts are due on Monday. Mine's about half-way done, so about 90 seconds left to go. I never dreamed one would need to muster so much energy to get three minutes' worth of film onto paper! Deceptively difficult, that one.

Still, I'm having a hell of a lot of fun crafting Fiend, particularly the voice-overs of Art himself. The character is really beginning to grow on me. I wonder if this is a natural part of the scriptwriting process? Do writers form curious bonds with the little imaginary fragments they breathe into life, or am I just uncessarily sentimental about these things??

In my mind I have a vision of a very experimental, sound-driven narrative. I want the audience to get inside this guy's head, to feel and experience the smacked-out delirium that had overtaken his world. The disorientation associated with a come-down is like a metaphor to mirror his fall from grace... from humanity, from himself. Though being the overwhelming optimist I am, I can't let it simply be a reflection based on that fact. There needs to be change, there needs to be movement. Characters must be fluid, as all humans are.

I'll bring him round full circle, but I won't lead him the entire way. Change is in the hands of the individual. Still tossing up a few motif ideas in my head, but I daresay there'll be a jehova's witnesses encounter somewhere along the lines - just ot keep life interesting of course :P

Watch this space.

Friday, March 9, 2007

tips and tricks

Di really knows her stuff when it comes to defining the nitty gritty of character.

The way to getting to really know the in's, outs, strengths and weaknesses of your character is to put them through the mental ringer a few times over. That is, take them out of the context of the story - out them under pressure, gague their reactions to a vast milieu of social situations and predicaments. Will they cave when push comes to shove, or will they persist? What is the life-affirming message you wish to embed in your narrative... or is it even life-affirming?

You could even write a biography.

Di reccommended a good source of internal monologue/reflection, a book entitled 'You'll never eat lunch in this town again'. No better or more compelling way to get inside a persons' head than through a memoir.

Basically, you are not going to make progress with these characters if you aren't willing to get confrontational. This is often more or a challenge for the writer than the character in question. The key to writing colourful, evolved fiction is to dress up every situation to the nines, and work out exactly where their quirks of personality lie.